→ Dance of Drauganna
A rhythm game, immersive theatre, and meditation — woven into one.
Arrive on the island as a soul, weightless and unformed. Here, shadow figures wait to dance with you — and each dance is a door.
Step through, and you become something else entirely: an insect testing its wings, a creature moving through deep water, a microorganism pulsing with the rhythm of life itself, a robot learning grace, an alien body discovering gravity for the first time. Every form has its own choreography, captured through motion capture and set to a score built for movement — electronic music that pulls you into the beat until dancing and being become the same act.
This is not a game about winning. It’s a game about remembering — that every form of life on this island, and perhaps everywhere, is the same soul wearing different skins.
Complete each dance, and you earn the right to become the next life. The cycle continues, transformation folding into transformation, until the boundary between you and everything else starts to dissolve.
Dance of Drauganna sits at the meeting point of rhythm game, immersive theatre, and meditation — a piece that asks players to feel their way into other bodies, other rhythms, other ways of being alive.
Selected Credits
- Directed by
- Nicole C. Strasser
- Co-Written by
- Simon Thummet
- A production of
- Reynard Films, Yaga Studio
- Produced by
- Viviana Hochstätter, Katharina Weser
- Executive Producer
- Katharina Weser
- Voice over by
- Eliza Chadwick (Shaman)
- Choreographies
- Marten Baum, Julia Fidel, Chris Jäger
- Lead Developer
- Julio Quiroz Astorga
- Unity Developer
- Paulo Ramos
- UX Design
- Priscilla Larcher
- Art Director
- Piers Goffart
- Concept Artist
- Olivier Menanteau
- 3D Animation Supervision
- Hsiao-Pei Kao
- 3D Animation
- Yuliia Baranovska, Yaroslav Bebeshko, Hsiao-Pei Kao
- Music Composition
- Willi Sieger, Danae Le Guennic
- Music by
- Max Cooper, Dasha Rush, Modeselektor, Bella Boo, Fatima Yamaha, Romare, Jiin, Flying Lotus, Tiefe Wasser Berlin
- Sound Design
- Danae Le Guennic
- Technical Artist and VFX
- Tri Nguyen
- 2D & 3D Animation & Design
- Huyen Hoang
- 3D Modelling & Motion Capture
- Hsiao-Pei Kao
- Rigging
- Tri Nguyen, Hsiao-Pei Kao
- Modelling & Texture Assistant
- Maellys Sophores
- UI & Texture Design
- Huyen Hoang
- Voice Director
- Sandrina Koppitz





